Animated illustration of how a networked game server works

jwatte's picture

Here's a general illustration of how a networked game server works. While the animation is somewhat fast, you can just fix your eyes on a particular spot and read the explanation text as it shows up.

While there are many ways to structure the internals of a networked game server, you'll find that almost all implementations contain almost all of these concepts in one form or another, although they may not be as nicely separated from the gameplay data structures as in this diagram.

Comments

Pause Button?

A pause button or just a click to pause/unpause function would be great.

Yes, feedback is that it's

Yes, feedback is that it's way too confusing and too fast. Kind-of like the insides of a real networking server :-)
I'll get to improving that this week, I hope.

Not working

I'm sure this would have been a great presentation if there were a SilverLight implementation for my platform. Or if you used either YouTube of Flash to provide this content.

Given that the point was to

Given that the point was to learn Expression Blend, targeting Flash wouldn't be all that useful :-)