
I'm taking the XNA 4.0 beta for a spin. I don't have a Windows 7 phone (who does? :-) so I can't get motivated to start porting things like kW Animation / X-port to it, but I thought I'd check out the new and improved render target and effects APIs. Here's a little screen shot:
I think I found one buglet in the XNA, having to do with assigning to the "CurrentTechnique" member and then reading back from it and getting shaders the wrong technique, when using a uniform boolean as an argument to shader compiling (different in the two techniques), but I can't reproduce it in simple code, so I just worked around it. If some better reproduction path comes back to me, I'll be sure to post on Connect!
Meanwhile, here are the stats:
| Attachment | Size |
|---|---|
| terrain-editor-2010-08-08.jpg | 316.94 KB |
| terrain-editor-2010-08-08-thumb.jpg | 26.45 KB |
Comments
Interesting
Just goes to show how much power there really is in such a small and compact framework.
SO what kind of performance stats were you getting out of the emulator?
Would love to see that demo'd at one of the WP7 events on a real device (poor man's way until devices become a bit more main stream, roll on October / November and i'll just buy my own)
Looking good
This is positive news. As a newbie I am really struggling getting a standard methods of Texturing terain Maps to work. (Reimers Teerain examples based upon XNA 3.1 vertices and custom shaders)
Would be interested to know howw you get just a basic texture against a vertice Heightmap.
Julian.Winter@Blueyonder.co.uk