Direct3D

Microsoft specific.
jwatte's picture

More PIX for Windows problems. This time, I think it's NVIDIA's fault.

It seems to me as if PIX for Windows, and its integration with the NVIDIA device drivers, has just gone downhill during the last year or so. I have a single project, which can demonstrate bugs both in the latest NVIDIA graphics drivers, and in the PIX tool itself.

The RayCar ODE physics demo (with source code)

The ODE physics library (http://www.ode.org/) has been around for a long time. Often, people ask "how do I do a good arcade car" or "how do I do a good character simulation" using ODE.

jwatte's picture

A mountain!

Here is a model (in .X format and .max source file format) and texture for a mountain, 500x500 meters in size, 100 meters tall.
jwatte's picture

More XNA hacking

I've been hacking on XNA again. This time, I built a car simulation out of rays and a tire friction model. I'm using JigLibX for collision detection and force integration, but I'm not using the built-in car simulation, as it didn't get me the response I needed.

jwatte's picture

3D Geometry Transform Pipeline Overview

Geometry rasterization is about transforming vertices, which in the end make up the corners of triangles, which get rendered on the screen (very simply put).

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