After working on the 3D game Ko-Ado the Cloud for the Dream-Build-Play competition, I decided to relax with a simpler, 2D-based game. And what better genre to start out with than the real-time strategy game? There really aren't that many RTS-es for the Xbox (compared to platformers, shooters or sports games, anyway) so it might even fill a tiny niche.
I started out doing it multi-player (1-4 players), but it was so much fun that I'm now deep in the middle of a desire/plan based AI for a single-player version. By contrast with games like World in Conflict, Warcraft or Age of Empires, I don't have a complex terrain, and I don't have a lot of unit types with a deep tech tree. Instead, this game is about using the unit types you have wisely, and balancing exploration, expansion, building and research (for weapons/shields) to win.
Here are some annotated screen shots (click for higher resolution):
I'll probably provide a beta version sometime later when the AI is in somewhat better shape. I'll post it here, and also likely over at the XNA developer's forums, if you want to stay in touch. Also, please register with the site and leave a comment if you think this is something you'd want to play, and let me know what you think of the idea of a simple, fun, space-based RTS game for the Xbox.
| Attachment | Size |
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| gatr_01_enemybase.jpg | 61.64 KB |
| gatr_02_settle_close.jpg | 60.45 KB |
| gatr_03_oops_miner.jpg | 64.86 KB |
| gatr_04_home_base_mining.jpg | 63.56 KB |
| gatr_05_fleet_attacking.jpg | 72.64 KB |
| gatr_06_mopping_up.jpg | 63.54 KB |