Hi! I'm one of the developers of Bye Bye Brain (a WindowsPhone game) We are using your KW exporter (which is great btw! thank you very much!) and we are having some problems with it.
Some animations have an incorrect number of frames once exported and we can't figure out why is this happening so far.
For example we have a file with several animations inside. They are properly named in the export screen with their own starting frame and frame length.
The odd thing here is that when we load the file, some animations have the correct length but some don't. :S
I've been trying to solve this problem by adding small differences in the keyframes values (like moving the object a little bit in order to create a new frame with new information) in the middle of the animation because sometimes if the value of two consecutive keyframe is the same, it just ignore the keyframe (I guess this is due to optimization issues)
Do you know what could be the actual problem? We are freaking out with this! :)