
Does anyone have a more basic project than the animation viewer? It's a great tool to test my models/animations, but I'm having trouble picking apart the code. I was wondering how to simply display a model, and call it's animations by name.
I've previously used Ox Engine, which uses XNAnimation, in which I could access animations like this
else if (keyboardState.IsKeyDown(Keys.Space)) { Component.AnimationController.PlayClip(Component.SkinnedModel.AnimationClips["Punch"]); }
I chose Kilowatt because it has better features, like the ability to make animations uninterruptable, but I've been gazing at the code for a while now, and I cant seem to identify how to draw/move a model, and how to call/control specific animations with a keypress.