More about that dungeon

jwatte's picture

While I'm thinking about lighting, I'm dropping in a camera, and a player model based on kW Animation and kW X-port. This is mainly for proportion, and to get a feeling for what a unified scene will look like. I'll also need to add procedural props (crates, collonnades, etc) and procedural wall dressing (chair rails, doors, coving, etc) to make it look less like a warehouse. That's all before I think about things like "press A to swing sword" or where the zombies will be coming from. (Every game needs zombies, right?)

Oh, and it would be nice if the character shading didn't look like polished Barbie dolls :-)

screen shot of dungeon with female warrior
dungeon-warrior.jpg209.57 KB