Strange transformation of animated model

Hi jwatte,

A few months ago i downloaded KiloWatt animation library in order to use it in XNA to build my own game.
So after a dificult start, mainly to understand how all KiloWatt "pieces" go together, now i reached the point that i have imported my animated character into XNA and try to build his movement by switching from his different animations.I use 3ds max 2009 and kw-xport to model and animate my character.
Now my problem is that when i import my character into XNA and process it with Kilowatt-Animation processor, firstly i see my character in his original pose (with his hands streched), then by pressing a key he does a strange "transformation" and it looks like he's been translated into another position or scaled down. This is not supossed to be done and i don't know if i've done any mistake and where...
I don't know if you understand what my problem is but if you want more info please tell me (because my English are not the best) .
Your help would be very appreciated.

If you don't play any

If you don't play any animation, then the identity pose will be shown.
If you play an animation, then the animated pose will be shown.
If they are different, they won't look the same.
I suggest that you always play an animation; you can have an idle animation that you play when there is no other animation to play.
If playing animations don't look right, then look at the usual suspects: reset xform before attaching skin/physique, reset bone scale before attaching to the modifier, etc.

Strange transformation of animated model.

Thanks for your reply jwate.
You're right, i don't have to worry about this because i'm going to have always an animation for my character.