A few months ago i downloaded KiloWatt animation library in order to use it in XNA to build my own game.
So after a dificult start, mainly to understand how all KiloWatt "pieces" go together, now i reached the point that i have imported my animated character into XNA and try to build his movement by switching from his different animations.I use 3ds max 2009 and kw-xport to model and animate my character.
Now my problem is that when i import my character into XNA and process it with Kilowatt-Animation processor, firstly i see my character in his original pose (with his hands streched), then by pressing a key he does a strange "transformation" and it looks like he's been translated into another position or scaled down. This is not supossed to be done and i don't know if i've done any mistake and where...
I don't know if you understand what my problem is but if you want more info please tell me (because my English are not the best) .
Your help would be very appreciated.